

The game routinely stutters when you want it to glide, and such regular framerate issues consistently threaten to chip away at your appreciation for what is otherwise a marvellous technical showcase for handheld gaming. What disappoints me most about Liberation, though, is the slightly rough-and-ready feel about it all.

It all feels a little tacked-on, but not enough to irritate. There's also a smattering of touch-based gameplay, such as rear touch panel-based pickpocketing, Splinter Cell-esque target marking, and a neat letter-opening system (where you slide your fingers across the top of both touch panels at once). Failing that, you can also just literally dress to kill and be the Templar-slaughtering assassin. Ave some of thatįor example, the game's 18th-century female protagonist Aveline de Grandpré can elect to strut around in her formal garb and play the 'lady', charming and bribing her way past a guard.Įlsewhere, however, it might be necessary for Aveline to dress up as a slave and slip past guards by shifting crates, or help incite a riot to create a distraction.

Liberation even boasts some neat ideas that haven't been seen before in Assassin's Creed - chiefly, the ability to slip into different "personas" to suit the needs of each mission. The series's slick blend of free running adventuring and stealth-combat gameplay has survived the transition to Sony's newest handheld completely intact, and long-term fans of the series will be initially delighted. When it comes to Liberation's fundamentals, Ubisoft's Sofia studio has done a grand job. And if Assassin's Creed III: Liberation is any indication, Vita developers are still some distance from bringing us the kind of no-compromise, full-fat console gaming experience we're all yearning for. The idea of the PS Vita getting its own exclusive versions of big console franchises is all well and good in theory, but the odds of them actually living up to expectations are often pretty long.įor a start, as capable a system as the Vita evidently is, these are still early days for the device.
